Halloween
Run is an independent game I worked on with other
students while at UMass. It is a 3D arcade game, set in a suburban
neighborhood that sits comically on all six sides of a cube. The
player controls a single character a female, preteen trick-or-treater
in a cowgirl costume. The games camera shows the neighborhood
and the cowgirl from above, providing a wide, intuitive perspective
and easy controls.
The cowgirl
runs through the streets of the neighborhood, trying to collect
as much candy as she can before time runs out. Costumed bullies
chase her and try to steal any candy shes collected so far.
Fortunately, she can obtain assorted powerups, letting her block
or scare the bullies. If she collects enough candy before time
expires or being scared too often by bullies, she proceeds to
the next level.
We
used the Torque
Game Engine, which we chose for its price, community, track
record, and cross-platform capabilities. Here are two screenshots;
top-left is a screenshot from within the game, and bottom-right
is a concept level created in UnrealEd (ignore the gun). Also,
here is a sample MP3 of background music
(1.7MB). Ryan Sobol (design, programming), Joe Flamand (art),
and Dave Hannaford (music) have contributed.
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