I'm Dan Roy, and I make learning games. I'm a co-founder of Mundito Games LLC, which is making mobile language learning games, and I'm a game designer at the Learning Games Network. Through LGN, I'm working on Xenos, a casual, multiplayer game to teach English to Spanish speakers (set on the island to the right). I'm also working with LGN partner BrainPOP on some new games, including Food Fight.
Before joining LGN, I worked for a stealth-mode startup in the San Francisco bay area on another unannounced project. Let's see...what can I talk about? I got a masters in Comparative Media Studies at MIT, where I helped design Lure of the Labyrinth to teach math and literacy to middle school kids (GDC 2007). Working on Labyrinth helped me iterate on both design and process, creating a tight feedback loop between collaborative prototyping and playtesting.
While at MIT, I worked with The Education Arcade, GAMBIT, the Teacher Education Program, and with Ravi Purushotma modding games to teach languages (video) (GDC 2006). As a student, I blogged my thesis, Mastery and the Mobile Future of Massively Multiplayer Games (GDC 2008). Mobile technologies and games have come a long way since then. I've experimented with a variety of protoypes, including the language learning game Manchego for the Android platform (picture on right), and as time passes I only get more excited about mobile.
When not designing games, I spend my time thinking about social entrepreneurship through profitable organizations that use markets to achieve positive social change. To that end, I organized the financial sustainability for nonprofits track at ForSE 2008. For me, social entrepreneurship and language learning games are closely connected, as better language skills can open doors in the global economy to groups who are currently struggling and can facilitate cross-cultural understanding.
For fun, I sometimes dress up in a green sheet with attached horns and teeth (see recent photo on left).