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I work at MIT's Education Arcade, where I'm currently lead designer on a multiplayer game to teach English to Spanish speakers. Before that, I designed for a learning game startup, still in stealth-mode, in the San Francisco bay area. I got my masters in Comparative
Media Studies at MIT,
where I designed Lure of the Labyrinth to teach math and literacy (GDC 2007 presentation). I blogged my thesis, Mastery and the Mobile Future of Massively Multiplayer Games (GDC 2008 presentation). While at MIT, I worked with The Education Arcade, GAMBIT, the Teacher Education Program, and with Ravi Purushotma modding games to teach languages (video) (GDC 2006 presentation).
I also helped organize the Boston Game Jam at MIT (GDC 2007 presentation). Before MIT, I worked at Muzzy Lane Software on Making History: The Calm & The Storm. I did my BS in Computer Science at UMass Amherst, where I cofounded Hi-Score and helped bring it to 60 members. I also helped start a course called The Computer Science of Multiplayer Games. My work on games there yielded an IGDA scholarship and a Grinspoon Entrepreneurship Award.
When not designing games, I spend my time thinking about social entrepreneurship through profitable organizations that use markets to achieve positive social change. To that end, I organized the financial sustainability for nonprofits track at ForSE 2008.
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